![]() ![]() My strategy for biome clearing is rather simple. ![]() Scheme, disengaged, and frenzy for biome mutations. Does that count as the attack for scheme and is damage applied here? Or is it with the weapon you attack following that?Īdditionally I enjoy a cursed katana(recovery or damage), giant killer, phaser, hook, shield in the back pack. Phaser teleports the user and does 1 melee damage to the enemy it was teleported behind. Scheme effect occurs in the melee attack directly after using a skill. All three will get you consistent wins and be fun to play.įor the brutality build I have a question I've been incredibly curious about. Mutations for bosses disengagement (see a pattern lol), master of arms, and vengeance. Combo for damage, open wounds for bleed synergy (phaser applies bleed with open wounds), or necro if you have bad food rng. For the last mutations in biomes it's up to you. For mutations go with scheme, master of arms, combo. I would recommend high cool down item like flamethrower or corrosive cloud. For wins any bleed build will work, but I love assassin's dagger, giant killer(makes bosses and elites weap) phaser, literally anything else you want. In boss fights disengagement, acrobatipac(alchemic carbine for poison synergy), vengeance. The mutations parting gift, hunters instinct, and necro for those moments you take some hits. Ice shards, electric whip with wings of the crow and tesla coil is pretty broken. Tactics took a huge hit when we lost scheme, but electric whip is still well electric whip. Disengagement, master of arms, and vengeance for boss fights. I recommend heart of ice, gastronomy, and necro for biomes. For the guaranteed win go with ice shards dual bound to giant killer(ice shards on the left).
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |